

They even uniformly shared Peter Parker's super-adhesion abilities and could inexplicably climb up walls (which is particularly odd for the powerless-Hawkeye). Not that it made a lick of difference who you picked anyway, as each of the fighters controlled exactly the same, had re-skinned versions of identical powers, and ambled around at a snail's pace. It's easy to imagine that there must have been squabbles aplenty over who got to play as Spider-Man in this scenario, and who had to settle for one of the other rejects. You had the wall-crawler himself, street-brawler Hawkeye, jewel thief Black Cat and the prince of Atlantis himself, Namor the Sub-Mariner. That's why we got this slapped together line-up of heroes that aren't really compatible in any meaningful way. Sega was forced to cobble together a cooperative experience using whatever leftover IP Acclaim wasn't bothering with. The problem, however, was that a rival company (named Acclaim Entertainment) already owned the exclusive legal rights to use the more popular characters from the roster, which is why Spider-Man: The Video game ended up relying on such a motley B-team. Keen to get a slice of this action, Sega partnered up with Marvel to bang out a quick cash-in that utilized some of the comic-book publisher's most recognizable heroes. In the early '90s, side-scrolling beat 'em ups like Teenage Mutant Ninja Turtles and Streets of Rage were guzzling quarters by the bucketload across the nation. The left and right triggers take control of Spider-Man's left and right hands, respectively (example, if a building appears on the left, the player is better suited to use the left trigger and if one appears on the right, the player would be better suited to use the right trigger to swing.) Both triggers can be held at the same time which allows players to launch Spider-Man into the air."Spider-Man: The Video Game" was a 2D brawler that didn't really channel the spirit of its titular character, or any of the other playable superheroes. Players playing on console systems will now web swing using the left and right triggers of the controllers. Additionally, the method of web-swinging has also been changed.


Now the player is only limited to the space around them in order to swing properly if there is no object a web can attach to, the player will be unable to web swing and fall. Unlike The Amazing Spider-Man video game, the player's webs will attach to buildings, as opposed to attaching to thin-air which allowed the player to swing from anywhere in the city, regardless of whether buildings were present.

The game re-innovated the web swinging mechanic, allowing for a more interactive and engaging experience swinging through New York City's open world.
